BMW Parts?? (RTAB)

Hey, it’s been awhile since I posted something on here. In that time, I’ve made a few parts for myself and friends. I’m pretty excited about these trailing arm brackets we made for a friend’s e46. This post will dive into what the rear suspension is like on the e46, where some troubles can be, and some improvements that can be made to it.

The e46 has a trailing arm with camber links rear suspension configuration. The wheel hub is rigidly mounted to the trailing arm. It has one chassis pickup point forward of the wheel that the trailing arm connects to. This pickup controls the longitudinal (front to back) movement of the wheel. There are two lateral links (upper and lower control arms) that control the lateral (side to side) movement of the wheel. The top lateral link on the e46 also has a spot for a spring to transfer the vertical wheel loads to the chassis. I really like how straightforward the suspension is on these cars. The above picture is actually from an e36 but the suspenson is very similar to the e46.

My friend had lowered his e46 and was having some alignment issues. When lowered, the camber in the rear got more negative. Most competitive drift cars have very little negative to sometimes positive rear camber because the chassis is generally rolling less compared to a grip car. This is because the car has a bunch of yaw (read: angle) in drift and physics (centrifugal force) transfers load to the outside of the turn. With drift cars, this force turns into rear weight transfer. With grip cars, this turns into side weight transfer (roll).

To remove camber on an e46 most people adjust the lower lateral arm inwards to pull the bottom of the wheel in towards the car. You could push the top lateral link out, but there are 2 reasons why most people adjust the lower arm.

1. Since the spring is connected to this arm, the load needs to transfer through it. This arm needs to be relatively strong. Making/buying a strong and adjustable control arm is more expensive than making/buying an adjustable 2 force member lower arm.

2. If you change the length of the arm where the spring mounts you can change the motion ratio of the spring to wheel. This could be good, but you just have to know whats going on.

Apparent Wheel Spring Rate = Spring Rate*(Ls/Lw)^2

The ratio is squared because the wheel has 2x the mechanical advantage over the spring. The wheel pickup is further from the chassis pickup than the spring is so it has leverage. The spring pickup displacement is smaller than the wheel pickup displacement.

Pulling the lower lateral arm in removes camber but it also moves the rear of the wheel inward relative to the trailing arm mount. This adds toe out. Toe out is bad for drifting because the leading rear wheel (the one doing the most work in drift) is pointing in the direction trying to spin you out.

With the parts that we had, we were stuck with compromising between toe and camber. To get around this we made new parts. We made trailing arm brackets with way more adjustment over what stock allows. This allowed us to pull the front of the trailing arm inwards relative to the lateral links, giving us toe in while still maintaining the desired camber.

We made the slots so wide that these trailing arm brackets are only limited by the trailing arm pocket on the chassis (the bolt head bottoms out on the chassis).

Making these was really fun because we was able to implement some large scale manufacturing techniques to small batch manufacturing. That being said, we’ve got the workflow dialed in to make more (I used this as an excuse to buy a powder coating setup). We also made the adjustment slots larger in both the toe in and out directions to solve all toe issues (cars with a lot of negative camber have the opposite problem of the competitive drift cars).

Check out the store if you want to pick yourself up a set (These will also work on e36 and z4 chassis).

3D Printing – Turning 1s, 0s, and plastic into functional things

3D printing has been around for a while, but within the past few years its popularity has really grown. 3D printers are capable of using durable materials like ABS, they have easy to use software, and consumer level costs to ownership. With these factors many engineering groups and hobbyists alike are using 3D printing to make functional prototypes and sometimes even final parts. 3D printing is capable of making parts with enough detail to hold a functional tolerance.

20161106_101724Here are some samples of what can be done with 3D printing. The knurled nut and bolt were both printed with just 0.3mm resolution (most FDM printers go down to about 0.1mm resolution in the z axis) and they look great. The flexible fish skeleton was made with just one print without any pieces fusing together.

Making something with 3D printer is pretty straightforward once you do it a few times. The first step is find out what you want to make and then figure out if 3D printing is the best way to produce the thing that you want to make (The old saying: if you have a hammer, everything looks like a nail). For this article I decided to make a shift knob. Will my time, material costs, and wear and tear costs be less than what it would cost to purchase a similar shift knob? Yes. Should the construction of the part hold up to the operating conditions? Yes. Okay, lets make a 3D printed shift knob.

Now we have to either make a solid model of the part we want to make or we have to find it somewhere. Here is a great place to find already made files ready to print. Now I wanted the DriftTec logo in my shift knob so I decided to design my own shift knob. I took dimensions from the shifter assembly in the car to design my part. I also designed provisions for a nut to be inserted into the middle of the part.

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Once the .stl file is produced it is then sent to the slicing software. This software converts a solid model into layer by layer instructions that the 3D printer can understand (g-code, just like a CNC mill). This step is really important. This is where you can adjust almost anything about how the part will be printed (print speeds, layer height, support structure, etc.). It does take some time and plenty of tinkering to get all the settings dialed in and even then there is constant fine tuning needed from print to print.

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I had the slicing software instruct the printer to stop printing right after the hex section was finished printing. This allowed me to embed a nut into the print that would allow the shift knob to thread onto the shifter assembly like any other shift knob. This also spreads out the loads from shifting to a larger surface area on the plastic which decreases the localized stresses within the plastic part of the shift knob.

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From there the print was finished as normal. As a last touch, paint was applied to the ridges created by the DriftTec logo in the base of the shift knob.

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Easy as that, it took less than an hour of my time measuring, modeling, and post processing to create this functional part. While the part was printing I could do other things (although you can get mesmerized by watching the printer sometimes).

3D printing is a great way to get parts made in hours rather than receiving them in days or weeks!

-Mark